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  • Manual of the Planes

    This tome was given to [[:katrina-islaran]] by [[Warnes Starcoat]], to aid her in understanding the mysteries of the Otherworld. The tome has been passed on numerous times by Warnes, to young adventuring mages that he has taken a liking to. It …

  • Guide to Interaction Skills

    h5. Bluff Bluff, in addition to its stated uses, is used in interactions to cover up omissions such as those hunches detected by Sense Motive. Bluff can also be used to make bribes seem more attractive than they really are, undermine others' Diplomacy …

  • Logistics of Storage

    A standard humanoid creature can wear one backpack, a belt and two bandoliers. Alternately, they can wear one weapon harness and one belt. Attached to a belt can be one bag and up to eight fist sized pouches. (standard assumption is one pouch) Two …

  • The Cost of Hirelings

    The cost below is per day prices for a 1st level individual skilled in the appropriate job. If the job is dangerous, the pay is doubled. That means combat with CR +4 if the job incurs fighting and any combat whatsoever if the job doesn't. If the hireling …

  • The Omniverse

    The campaign setting is broken into several 'stages', which are largely different, altering the entire feel of the campaign drastically. Also, events that impact one stage rarely affect another. The stages should not be looked at in a tier fashion, they …

  • There is No Honor

    There Is No Honor tells the tale of how [[Heinrick Gilantheril]] came to [[Sasserine]] with his brother and friend. While looking for [[Vanthus Vanderboren]], he helped destroy the [[Lotus Dragons]] gang and was named a Hero of Sasserine. The first …

  • The Sea Lord of Sasserine

    The Sea Lord of Sasserine tells the tale of how the [[Steel Wyverns]] came to [[Sasserine]] and began working against the evil machinations of [[:drac]]. A great banquet was held in the Sea Lord's Palace, and the Wyverns began taking their place in …

  • Metagame Information

    h4. External links, general player/reader information, and meta campaign world pages [[External Links]] [[Log Index]] [[Player Created Fiction]] [[The Omniverse]] [[True Believers]] [[The Party]] [[Unresolved Subplots]] h4. Information on …

  • House Rules

    h3. Categories Link categories in the topic here. h4. House Rules [[DM Rulings]] (General) [[Feats]] [[Skills]] [[Guide to Interaction Skills]] [[Logistics of Storage]] [[The Cost of Hirelings]] [[Sizing Up]] [[Skill Training]] h6. …

  • Sizing Up

    *Apprentice*: Level 1-6 - DC 12 *Journeyman*: Level 7-12 - DC 20 *Master*: Level 13-18 - DC 28 *Legend*: Level 19+ - DC 36 *Core mechanic*: Level check modified by Wisdom to evaluate. Failed check produces either false result possible or no result. …

  • Feats

    Changes to Existing Feats

    *Cleave* *Prerequisites:* Power Attack *Benefit:* A creature with this feat can make a single melee attack as a standard action, and strike two foes within reach, assuming there is no ally between them. Critical …

  • Skills

    *Athletics* This skill combines Climb, Jump and Swim together, the same way Acrobatics combined Balance, Jump and Tumble. It is a Str based skill. DCs for jumping are identical to Acrobatics. Characters who have ranks in both skills use whichever is …

  • DM Rulings

    Universal Mechanics Rulings

    1. *Reserve Points* The game uses reserve points, as defined "here":http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm and hero points as defined in the APG. 2. *Attacks of Opportunity* -In …

  • The Party

    The party of player characters. The current iteration of the party is the [[Steel Wyverns]], but its composition has changed significantly over the course of the campaign, and no one PC has been present for all of the party's adventures (although [[ …

  • Template - Character

    Unresolved Subplots

    This is a metagame page for use by the players. It is intended to become a master list of unresolved minor plotlines, subplots, or plot points, in order to help ensure that such are not forgotten. Details minor (the fate of the tooth from Zotzilaha's …

  • Feedback

    *Kain (Sep 16, 2013)* My feedback is that I need to better prep descriptions utilizing arcane sight and such. In addition, I need people to restate their status at the beginning of combats, so I know who is seeing invisible, seeing magic, true seeing, …

  • Lore

    Knowledge checks can teach characters a lot about the world around them. Most pages marked Lore will have DCs laid out. Unsolicited knowledge checks, such as those made by a character in response to a player gaining OOC knowledge, are made at a -20 …

  • Skill Training

    Some institutions offer training to those who seek it out, aiding them in their chosen professions. This has the mechanical effect of providing an innate competence bonus to a skill or set of skills. Apprentice: +1 (Base price 150 gp, 3 days, DC 12) …

  • The Bullywug Gambit

    The Bullywug Gambit tells the tale of how Vanthus Vanderboren's treachery claimed many lives, and how our heroes discovered the [[Savage Tide]] affliction in [[Kraken's Cove]]. The second chapter of the Savage Tide Adventure Path. PCs who …

  • The Sea Wyvern's Wake

    The Sea Wyvern's Wake tells the tale of how Vanderboren's expedition sailed to the Isle of Dread, and how it ran afoul of the storms in the region. The third chapter of the Savage Tide Adventure Path. PCs who participated in the adventure: - [[: …

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