Kain Darkwind's Savage Tide
Iron Horn of Valhalla
This horn summons magical constructs fashioned after the Einherjar.
The Iron Horn can be blown once per week. A character proficient in martial weapons or with the bardic music ability can summon 1d4+1 of the Horn’s Einherjar to battle.
Iron Horn barbarian
N Medium Construct (Human)
Init +3; Senses Perception +10
Languages Common, Skald, Giant
AC 17, touch 13, flat-footed 14 (-2 raging, -2 Reckless Abandon); CMD 23 (25 raging); DR 2/- (+4 armor, +3 Dex)
hp 63 (5d12+20+5) (73 raging); destroyed at 0 hit points
Resist: endure elements (cold)
Immune: Mind-affecting, bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, nonlethal damage, any effect requiring a Fortitude save that does not also work on objects/harmless, death from massive damage.
Fort +8 (+10 raging), Ref +4, Will +3 (+5 raging)
Speed 40 ft.
Melee Masterwork lucerne hammer +12 (1d12+9/x2), or
Melee (raging, Reckless Abandon) Masterwork lucerne hammer +16 (1d12+12/x2), or
Ranged Masterwork composite longbow +9 (1d8+5/x3)
Space 5 ft.; Reach 10 ft.
Base Atk +5; CMB +10 (+12 raging)
Attack Options: Reckless Abandon (-2 AC/+2 attack)
Special Actions: Intimidating Glare
Combat Gear: Arrows x20.
SQ: Rage (16 rounds/day), Invulnerability, extreme endurance, rage powers (Intimidating Glare, Reckless Abandon), fast movement
Abilities: Str 20, Dex 17, Con 18, Int 13, Wis 15, Cha 16.
Feats: Intimidating Prowess, Skill Focus: Intimidate, Weapon Focus: Lucerne Hammer, Weapon Specialization: Lucerne Hammer
Skills: Athletics +12 (+14 raging), Intimidate +19 (+21 raging), Knowledge (nature) +9, Acrobatics +10, Perception +10, Knowledge (history) +6, Survival +8, Heal +5
Possessions: Masterwork lucerne hammer, masterwork chain shirt, masterwork mighty composite (+5) longbow, arrows x20, clothing.
A treasure originally crafted by the Mæsir, the Iron Horn of Valhalla washed up on the Isle of Dread sometime in the distant past. It eventually came into the possession of the Olman lich lord Dralnu. Dralnu entrusted the horn to the keeping of Einar Sigurdsson when the two met one another in the ruins of Mora.