Cowardly Alchemist


Wrex was a talented, if reckless, apprentice to the Witchwardens until a blow to head robbed him of the ability to cast spells. He rapidly dropped from a talented prospect to a dreg among the other apprentices. Wrapped in self-pity and unwilling to return home he hopped a boat headed as far away as he could, trying to escape his life. He ended up in Farshore, at the edge of the world. Along the way he was able to master his skills enough to put his talent to work with the use of alchemy, but he would dearly love to regain his former abilities. Healers came to believe his difficulties existed more in his own mind, and in the fear and lack of self confidence that resulted from his experience, rather than any physical impairment.

Male Human
Alchemist 1 (Mindchemist) (0 Experience)

N Medium Humanoid
Init +2 (+2 Dex)
Perception +4
Languages Common, Draconic, Dwarven, Olman

AC 15, touch 12, flat-footed 13, CMD 12
(+3 armor, +2 Dex)
hp 20 (1d8+2+10)
Fort +3, Ref +4, Will +0

Speed 30ft.
Melee dagger +0 (1d4)
Ranged touch bomb +3 (1d6+3)
Ranged light crossbow +2 (1d8/19-20×2, 80ft.)
Base Atk +0; CMB +0
Attack Options Point-Blank Shot (+1 attack and damage within 30ft.)
Special Actions cognatogen (+4 mental score, -2 physical, +2 natural armor, 10 minutes)
Combat Gear acid x2, bolts x30, holy water

Extracts (Caster level 1st)
1st (4/day) – cure light wounds, endure elements, true strike, one open slot

Abilities Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 13
SQ alchemy, ambition
Feats Brew Potion, Point Blank Shot, Precise Shot, Throw Anything
Skills Craft (Alchemy) +8, Diplomacy +5, Knowledge (arcane) +7, Knowledge (nature) +7, Perception +4, Spellcraft +7, Stealth +3, Survival +4, Use Magic Device +5
Traits Firebug, World Traveler (Diplomacy)
Possessions alchemy crafting kit, backpack, bedroll, bullseye lantern, caltrops x2, chalk (2 pieces), dagger, explorer’s outfit, flint and steel, formula book, grooming kit, iron vial x10, light crossbow, oil (5 pints), studded leather armor, trail rations (8 days), waterskin, 19gp
Formula Book 1st – crafter’s fortune, cure light wounds, endure elements, shield, true strike



Kain Darkwind's Savage Tide Aluroon