Kain Darkwind's Savage Tide
Slayer of gods, monsters and men.
Male Human (Mæsir) Talented Fighter 15
CN Medium Humanoid
Init +5 (+4 Dex, +1 luck)
Senses Perception +18
Languages Common, Giant, Olman, Skald, one more.
AC 38, touch 19, flat-footed 34, (+4 Dex, +3 deflection, +1 insight, +1 luck, +3 natural, +11 armor, +5 shield)*
hp 232 (15d10 + 90 + 10 + 17 + 11) Damage Reduction 10/-; Damage Conversion 11; 25% fortification
CMD 41 (15 BAB, 7 Str, 4 Dex, 3 deflection, 1 insight, 1 luck) [+5 vs grapple, +5 vs trip, +4 vs disarm, +4 vs sunder, +5 defending with heavy blades, +4 defending with thrown weapons, +3 defending with close weapons)
Resist cold 20, fire 20, negative energy 10; 25% negative level resist
Fort +21 (+1 vs hot environment, +2 vs poison and drugs, +4 vs alcohol), Ref +20, Will +22 (+4 vs. fear, +2 vs charm, +2 vs compulsion)
Special reduces fear 2 steps; rerolls Will vs. ongoing, 1/day general Will reroll
Melee Thanaclan's Justice +31/+26/+21 (1d8+15+1d6 cold/17-20/x2) or
Melee Blitzen +30/+25/+20 (1d8+14+1d6 electricity+2d6 holy+1d6 cold/15-20x2) or
Melee Thorhöggva +29/24/19 (1d8+14+2d6 holy/x3 and special), or
Melee +2 acidic adamantine dagger +28/+23/+18 (1d4+13+2d6 acid/19-20/x2) or
Melee +1 merciful longsword +29/24/19 (1d8+13+1d6 nonlethal/17-20x2) or
Melee Battleaxe of clearing +25/+20/+15 (1d8+11+2d6/20x3) vs. plants or
Melee long knife +22/+17/+12 (1d6+7/19-20/x2) or
Melee silvered dagger +26/+21/+16 (1d4+10/19-20/x2) or
Melee steel dagger +26/+21/+16 (1d4+11/19-20/x2) or
Melee unarmed strike +25/+20/+15 (1d10+10/x2) or
Ranged javelin +24/+19/+14 (1d6+11/x2, 30ft.)
Ranged Thorhöggva +27/22/17 (1d8+14+2d6 holy/x3 and special, 30ft)
Ranged +1 sling staff +25/+20/+15 (1d8+12/x3, 50ft.)
Ranged steel dagger +24/+19 (1d4+11/19-20/x2, 10 ft)
Ranged stinger +20/+15/+10 (1d8+7/19-20x2, 80 ft)
Base Atk +15; CMB +22 (add weapon training and other bonuses when applicable)
Attack Options Improved Vital Strike, haste 10 rounds/day, skilled combat (+15) 1/minute
Combat Gear chagashroom, ointment of restoration*, glowing fungi x9; , lesser helm gems (10x coldball, 20x freezing sphere, 30x freezing ray, 40x light);
alchemicals: alchemical solvent, annointing oil x5, blackfire clay x5, bottled sunlight x2, gravelly tonic, ghost salt, alchemist’s kindness x10, alchemical grease, antitoxin x2, bladeguard.
potions of: of feather fall x2, fly x2*, cure light wounds x2, enlarge person x8, protection from evil x2, grease x2, touch of the sea x2, jump, bull’s strength x2.
Armor training 4 (Ex): Einar suffers no movement penalties in medium or heavy armor. He reduces the armor check penalty of any armor that he wears by 4 and increases the max Dex bonus by 4.
Blind (Ex?): Einar is blind in one eye. He suffers a -2 penalty to Perception checks.
Bravery (Ex): Einar has a +4 bonus on Will saves against fear.
SLAs: True Seeing 1/day (CL 15th)
Talent (Ex): Einar has selected eight talents. With an hour’s weapon practice, he can retrain up to eight combat feats.
Weapon Training: (Ex): Einar adds +3 (5) to his attack rolls, damage rolls, combat maneuver checks and combat maneuver defense with heavy blades, and +2 (4) with thrown weapons, and +1 (3) with close weapons.
Abilities Str 25, Dex 18, Con 22, Int 17, Wis 19, Cha 17
SQ Armor training 4, blind, bravery +4, weapon training (heavy blades +3 (+5), thrown weapons +2 (+4), close weapons +1 (+3))
Feats Critical Focus, Improved Critical (heavy blades), Iron Will, Quick Draw, Endurance, Weapon Focus (heavy blades), Staggering Critical, Penetrating Strike, Fortified Armor Training.
Bonus Feats Friend to the Tribe, Improved Unarmed Strike, Vital Strike, Improved Vital Strike
Talents improved armor training (4), courage (2 steps), hardy, indomitable, maneuver master, skilled combat (+15), talented (oratory/diplomacy), versatile weapon.
Skills Acrobatics +8 (3r), Athletics +15 (4r), Bluff +19 (15r), Craft (Carpentry) +6 (0r), Diplomacy +30 (15r), Heal +6 (1r), Intimidate +12 (5r), Knowledge (dungeoneering) +15 (6r), Knowledge (nature) +19 (15r), Knowledge (planes) +6 (2r), Perception +18 (15r), Perform (dance) +5 (1r), Profession (chef) +9 (1r), Ride +9 (1r), Sense Motive +20 (15r), Stealth +7 (0r), Survival +18 (10r)
Background Skills Knowledge (geography) +8 (4r), Knowledge (history) +8 (4r), Knowledge (local) +8 (4r), Perform (oratory) +20 (6r), Profession (sailor) +20 (12r)
Arms and Armor
+2 keen shocking power blade (Blitzen)
+2 acidic adamantine dagger
+3 seaborne macahuitl (Thanaclan’s Justice)
Plant bane battleaxe of clearing
+1 merciful longsword
+3 deathless adamantine field plate
+3 heavy steel shield of light fortification
Arthropodic exoskeleton attached to stinger
+1 sling staff
Sling bullets x100
long steel knife (shortsword) x2
steel dagger x2
Wondrous and other Magic Items
Mithril Horn of Valhalla
Fortunate Helm of Northern Brilliance
Major ring of fire resistance
Chakaranka’s Chain (+3 natural armor, DR 3/-)
Pyramid device with buttons of magical disruption (nonmagical antimagic field 1/day)
+3 ring of protection
+4 cloak of resistance
Gloves of Dueling
Featherstep Boots of Speed
Robe of Greater Disguise
Dusty rose prism ioun stone in wayfinder (water walk 3/day)
Lesser bracers of throwing
Bag of holding type II
Ring of Ferocious Action
Heward’s Handy Haversack
Oil of true stealth x2
Everburning Torch (clerical)
Quick Runner’s Shirt x2
Poison-resistant armor forcible
Impervious armor forcible
blanket of comfort
broom of sweeping
cabinet of security
chair of seeing
Mundane other gear
flint and steel
masterwork carpentry tools
sunfish hide shirt
Alcindar crafted courtier’s outfit
Alcindar crafted servant’s outfit
4475 gp worth of magic item crafting materials
13,500 gp IOU from Witchwardens (magic item enhancements)
silver-bound ox-horn (20gp)
Engraved golden drinking cup (200gp)
Signet ring (50gp)
Rings x20 (628 gp)
Rings x10 (381 gp)
Serpentstone chess set (1500 gp)
Gold dice (50 gp)
Copy of Ysdon’s journal
Azure Sea charts and maps
Figurine of Wondrous Power (strange creature),
Gi of the Thunderfists (artifact)
all combat gear marked with *
Inherent Bonuses: +2 Str, +1 Con, +1 Wis, +1 Cha, +1 Fort, +2 Knowledge (dungeoneering), +11 hit points, +1 rank Profession (chef), +1 rank Knowledge (planes) (all included)
Other:: Einar may add the holy weapon property to up to two weapons; changing which weapons are imbued requires 8 hours of meditation (as if crafting a magic item).
Affiliations Olman 18.75.
Proficiencies: Einar is proficient in all simple and martial weapons, as well as the sling staff and the kaua’koi.
Traits: World Traveler (Diplomacy), Iron Liver, Focused Discipline.
Drawback: Family Ties
Hero Points: 2
Vitals 21 years old, 6’0" and 229 lbs.
Possessions not carried Clinker-built long rowboat, gallon jug of ale x4, barrel of water, +2 cold iron longsword (Stjórnusleif, currently with Nara)
Combat Wealth: 5,579.75 gp + 4475 gp worth magic armor crafting materials+13,500 gp weapon enhancements
Non-Combat Wealth: 3,200 pp, 47,850.05 gp (in bag of holding)
Sasserine: 255 influence
Mora: 15 magic, 30 influence
Free drinks for life at the Black Gull and Kafe Ilkin; table at The Diving Fin; free/discount healing at the temple of Irori, schooner, free room at The Last Resort, lifetime supply lamp oil.