Äventyr

Description:

Äventyr
Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +9
Languages Skald (cannot speak)
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AC 25, touch 13, flat-footed 21, combat 27 (39 vs trip)
(+4 Dex, +12 natural, -1 size)
hp 71 (7d10 + 28)
Immune electricity
Resist cold 10
Fort +9, Ref +11, Will +7
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Speed 80 ft (air walk)
Melee bite +11 (1d8+5), 4 hooves +9 (1d8+2)
Space 10 ft.; Reach 5 ft.
Base Atk +7; *Combat* +13
Atk Options power attack (-2, +4)
Special Attacks breath weapon (DC 21), powerful charge (hooves, 2d8+10), trample (1d8+7, DC 18)
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Abilities Str 20, Dex 18, Con 19, Int 10, Wis 17, Cha 13
Feats Endurance, Flyby Attack, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Run
Skills Acrobatics +11 (+31 when jumping), Perception +9, Swim +9


Breath Weapon (Su): As a standard action, a sleipnir can exhale a 30-foot cone of shimmering, rainbow-colored light. Every creature in the area is randomly struck by one or more beams, as a prismatic spray spell (DC 21 half or negates). The sleipnir may use this ability once every 1d6 rounds, up to 3 times per day. The save DC is Constitution-based.

Air Walk (Sp): Constant, CL 11.

Bio:

Äventyr

Kain Darkwind's Savage Tide Coriat