Kain Darkwind's Savage Tide
Were-Alyssa (CR 12)
Female middle-aged human afflicted weretiger bard 9/rogue 5//tier 2 marshal/trickster
CN Medium humanoid (human, shapechanger)
Init +10; Senses low-light vision, scent; Perception +24 ( +26 vs. traps)
Languages Abyssal, Common, Olman, Sylvan, Varisian, Yuan-ti
AC 38, touch 20, flat-footed 38; CMD 35; Miss Chance 20%
(+7 armor, +3 deflection, +5 Dex, +1 dodge, +1 insight, +7 natural, +4 shield); uncanny dodge
hp 196 (14d8+118); rp 32/196; DR 5/silver
Defensive Abilities hard to kill
Weakness material weakness (silver)
Fort +16, Ref +20, Will +18 ( +4 vs. bardic, language-dependent, sonic); evasion, slippery mind
Speed 30 ft.
Melee Fflam +20/+15 (1d6+9 plus 2d4 sonic/18-20), bite +11 (1d8+3 plus grab), claw +10 (1d6+3 plus grab)
Melee Fflam +23/+18 (1d6+12 plus 2d4 sonic/18-20), bite +14 (1d8+6 plus grab), claw +13 (1d6+6 plus grab) inspire courage
Melee +2 frost cold iron rapier +19/+14 (1d6+8 plus 1d6 cold/18-20), bite +11 (1d8+3 plus grab), claw +10 (1d6+3 plus grab)
Melee +2 plant bane machete of clearing +18/+13 (1d6+8/19-20), bite +11 (1d8+3 plus grab), claw +10 (1d6+3 plus grab) *Melee* 2 claws +16 (1d6+6 plus grab), bite +16 (1d8+6 plus grab) *Space* 5 ft.; *Reach* 5 ft. *Base Atk* +9; *CMB* +16 ( +20 grapple)
Attack Options pounce, sneak attack +5d6 (5 bleed), rake (2 claws +16, 1d6+6)
Special Actions bardic performance 22/37 rounds/day
Combat Gear ghost torch
• Potions antiplague (x5), antitoxin (x5), fly (x3), restoration ointment
• Scrolls see invisibility
• Wands cure light wounds (35 charges), cure light wounds (15 charges), magic missile (CL 9, 16 charges), magic missile (CL 9, 14 charges), magic missile (CL 9, 1 charge; x4), scorching ray (CL 11, 11 charges; with Idalla)
Bard Spells Known (CL 14th; concentration +21)
4th (0/6/day) – dimension door, freedom of movement, heroic finale
3rd (0/6/day) – blink, charm monster (DC 20), cure serious wounds, dispel magic, good hope, haste, major image (DC 20)
2nd (0/6/day) – alter self, cure moderate wounds, detect thoughts (DC 19), gallant inspiration, glitterdust (DC 19), invisibility, mirror image
1st (5/7/day) – charm person (DC 18), comprehend languages, cure light wounds, feather fall, saving finale, unseen servant
0 (at will) – detect magic, light, lullaby (DC 17), mage hand, mending, prestidigitation
Fflam the Fabulous (CL 12th)
3/day – piercing shriek (DC 16)
Mythic Power (Tier 2); Points 0/5
Constant – majestic countenance
1 point – amazing initiative, assured skill, feat of charisma, fleet charge, rally, surge (1d6)
Rogue Talents (Rogue level 10th)
Constant – bleeding attack, slippery mind
Abilities Str 23, Dex 20, Con 19 (18), Int 18, Wis 22, Cha 24
SQ ambition, bardic knowledge +4, change shape (human, hybrid and tiger; polymorph), favored class (12 hp, 11 skills, 5 spells), lore master 1/day, lycanthropic empathy (tigers and dire tigers) +32, trap sense +1, trapfinding +2, versatile performance (dance, sing), well-versed, woodland stride
Feats Dazzling Strike, Dodge, Eclectic, Great Fortitude, Scoundrel, Skill Focus (Perform [sing]), Toughness, Weapon Focus (rapier)
Mythic Feats Dual Path
Traits Reactive, Savant (Sing)
Skills Acrobatics +28, Appraise +20, Athletics +14, Bluff +36, Diplomacy +28, Disable Device +27, Disguise +11, Fly +28, Handle Animal +12, Heal +7, Intimidate +11, Knowledge (arcana) +21, Knowledge (dungeoneering) +15, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +21, Knowledge (local) +20, Knowledge (nature) +17, Knowledge (planes) +22, Knowledge (religion) +20, Linguistics +9, Perception +24 ( +26 vs. traps), Perform (dance) +28, Perform (sing) +36, Perform (wind) +18, Perform (other) +11, Profession (sailor) +11, Sense Motive +36, Sleight of Hand +21, Spellcraft +20, Stealth +20 ( +24 in tall grass, +25 with cloak), Survival +8, Use Magic Device +15; *Racial* +4 Acrobatics, +4 Stealth ( +8 in tall grass)
Possessions combat gear plus Fflam the Fabulous (intelligent +3 sonic rapier), +2 frost cold iron rapier, +2 plant bane machete of clearing, +3 buckler, +3 mithral chain shirt, amulet of natural armor +2, bag of holding type II, blurring scarf (as cloak of minor displacement), circlet of persuasion, dusty rose ioun stone, golembane scarab belt buckle, jungle boots, luckstone, ring of protection +3, ring of sustenance, sash of resistance +4, wayfinder (contains mossy ioun stone – history), 43,125 gp (at Vanderboren Manor)
Bag of Holding cloak of elvenkind, Alcindar noble’s outfit, Alcindar dancing outfit (worth 1,000 gp), An Accounte of Metalls both Base and Pure, bedroll, ]bejeweled dagger, bilestone geodes (x3), black iron katana, black pulp poultice (2 doses), blanket, ]chain shirt, courtier’s outfits (x2), disguise kit (7 uses), entertainer’s outfit, explorer’s outfits (x3), flint and steel, hot weather outfit, jewelry (worth 1,000 gp), mirror, Nara’s transmitter, quill pen, silk rope (50 ft.), small tent, sword cane, That Which Cannot Be Conceived, masterwork thieves’ tools, vial of basilisk blood, waterskin, whip, 620 gp, 5 sp (200 gp with Idalla)
Combat Wealth 1,027 gp, 2 sp (2,500 in diamond claim); Noncombat Wealth 43,918 gp, 3 sp; Net Wealth 223,008 gp, 5 sp (not up to date)
Encumbrance 61 lbs (light), bag of holding 194/500 lbs
Fame Points 1 ( +28 checks)
Hero Points 1; Inherent Bonuses +1 Wis, +1 Cha, +1 Fort, +2 Knowledge (dungeoneering), +10 hp, -4 hp
Upkeep 1,000 gp (extravagant)
Alyssa is proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, short sword, shortbow, and whip. She is also proficient with light armor and shields (except tower shields).
Amazing Initiative (Ex) Alyssa has a bonus on initiative checks equal to her mythic tier ( +2). In addition, on her turn, she can expend one use of mythic power as a free action to take an additional standard action during her turn. She cannot use this ability more than once per round.
Assured Skill (Ex) Alyssa can expend one use of mythic power to roll any skill check twice and take the higher result. In addition, she adds her total mythic tier ( +2) to the result of the skill check. Using this ability is a free action that must be declared before the roll is made.
Bardic Performance Alyssa can start or change a bardic performance as a swift action, and maintain it as a free action for up to 37 rounds per day.
• Countersong/Distraction (Su) Allies within 30 ft. can use Alyssa’s Perform check in place of their save against non-instantaneous sonic, language-dependent, illusion (pattern) and illusion (figment) effects. If already under an effect, they receive a new save.
• Dirge of Doom (Su) Enemies within 30 ft. are shaken (no save).
• Fascinate (Su) 4 creatures within 90 ft., Will DC 24 negates. Creatures that succeed on their saves are immune for 24 hours.
• Inspire Competence (Su) 1 ally within 30 ft. receives a +4 competence bonus on one skill check. Alyssa cannot inspire competence in herself.
• Inspire Courage (Su) Allies receive a +3 competence bonus on attacks, weapon damage, and a +3 morale bonus on saves vs. charm and fear effects.
• Inspire Greatness (Su) 2 allies within 30 ft. gain 2d10 HD, a +2 competence bonus on attacks, and a +1 competence bonus on Fort saves.
• Suggestion (Sp) Standard action, 1 creature affected by fascinate, Will DC 24 negates.
Feat of Charisma (Su) Alyssa can expend one use of mythic power to attempt a feat of Charisma, gaining a +20 circumstance bonus on any one Charisma skill check or ability check.
Fleet Charge (Ex) Alyssa can expend one use of mythic power to move up to her speed as a swift action. At any point during this movement, she can make a single melee or ranged attack, adding a +1 insight bonus on the attack roll. Damage from this attack bypasses damage reduction.
Hard to Kill (Ex) Whenever Alyssa is below 0 hit points, she automatically stabilizes without needing to make a Constitution check. Bleed damage still causes her to lose hit points when below 0 hit points. In addition, she does not die until -38 hp.
Majestic Countenance (Su) Whenever Alyssa encounters a creature whose attitude is at least indifferent, she treats its attitude as one step higher. If the creature’s starting attitude is helpful, she can make requests of the creature with a +5 bonus on her Diplomacy skill check.
Material Weakness (Ex) Silver weapons automatically confirm all critical hits against Alyssa and their critical multiplier is increased by 1, to a maximum of ×4. If she ever gains damage reduction, no matter the source, silver weapons bypass that damage reduction.
Rally (Su) Alyssa can expend one use of mythic power as a swift action to rally her allies. This allows Alyssa and each of her allies within 30 feet to call upon her courage once in the next round to reroll any one d20 roll after the roll is made. This ability must be used before the beginning of Alyssa’s next turn or it is wasted. The creature must take the result of the reroll, even if it is worse.
Surge (Su) Alyssa can call upon her mythic power to overcome difficult challenges. She can expend one daily use of mythic power to increase any d20 roll she just made by rolling 1d6 and adding it to the results. Using this ability is an immediate action that is taken after the original roll is made and the results are revealed. This can change the outcome of the roll.
Aura strong evocation; CL 12th
Slot none; Weight 2 lbs.
Alignment CN; Ego 15
Senses hearing; Communication speech (Common)
Speed fly 30 ft. (good); Fort +8, Ref +8, Will +8
Abilities Int 10, Wis 10, Cha 18
Lesser Powers piercing shriek (DC 16) 3/day; Knowledge (nobility) +5, Perform (sing) +14
Fflam is a needle-thin +3 sonic rapier.
Date of Birth Sarenith 23, CY 557 (40 years old)
Hair Chestnut brown
Weight 131 lbs
Profession Singer, traveler, dancer, thief, magician
Alyssa is a short, matronly-looking woman in her early forties with blue eyes and a lengthy mane of chestnut hair that falls to her waist. She has a buxom figure with wide hips, a dancer’s toned muscles, and tanned skin. For the most part she wears her age well, possessing a vigor and lust for life to rival a woman under half her years. Nevertheless, lines of both tears and laughter, in addition to a dark scar drawn evenly across her throat, mark time’s imprint upon her features.
She favors colorful flowing skirts and loose blouses in her apparel, usually in happy shades of purple, red or blue and accessorized with liberal amounts of gold jewelry. She wears a red sash around her hips and a similarly colored shimmering scarf over her shoulders. When expecting trouble or a wilderness excursion, she dons more functional garb – pants, boots, and a shirt of silver mithril links. She retains her sash, scarf, and several pieces of jewelry, but wraps the latter article of clothing several further times around her shoulders. On most occasions a rapier also dangles at her side.